AI Insights · Timothy · July 2024
Top 5 Science Games on Android in Australia: Q2 2024 Performance
Discover the Q2 2024 performance of the top 5 science games on Android in Australia, including downloads, revenue, and weekly active users.
In Q2 2024, the top 5 science games on the Android platform in Australia showcased intriguing trends in downloads, revenue, and weekly active users. Here’s a closer look at how each app performed during this period based on Sensor Tower data.
Jetpack Joyride by Halfbrick Studios experienced a mixed quarter. Revenue peaked at $208 in the second week of April and saw another significant rise to $187 in early June. Downloads showed a general decline from 1.3K in the first week of April to 742 by mid-June, with a slight recovery to 869 by the end of June. Weekly active users also trended downward, starting at 7.5K and decreasing to around 5.4K by the end of June.
Merge Animals 3D - Mutant race from SayGames Ltd saw a steady increase in downloads, reaching a high of 1.4K in the last week of June. Weekly active users mirrored this upward trend, peaking at 4.3K at the quarter's end. Despite the positive trends in downloads and active users, the game did not generate any revenue during this period.
Plague Inc., developed by Ndemic Creations, had a stable quarter in terms of revenue, with it fluctuating between $269 and $541, peaking in the last week of May. Downloads decreased from 1K in the first week of April to 704 by the end of June. Weekly active users also saw a decline, starting at 1.8K and ending at 1.2K.
Little Alchemy 2 by Recloak faced a challenging quarter. Revenue remained low, with minor fluctuations around $1 to $26. Downloads decreased from 538 in the first week of April to 298 by the quarter's end. Weekly active users also saw a downward trend, starting at 1.3K and ending at 767.
Idle Human from Green Panda Games had a positive trend in weekly active users, starting at 1.4K and growing to 1.6K by the end of June. Downloads followed a similar pattern, increasing from 280 at the beginning of April to 451 by the end of June. Revenue remained modest, with a peak of $34 in mid-June.
These insights highlight the varying performance of science games on the Android platform in Australia during Q2 2024. For more detailed insights and data, visit Sensor Tower.